NUMBERS
GAME
Set
up a square, marked out in the four corners of the hall, and marked
with numbers 1,2,3,4 respectively.
On
the floor of the hall, spread out, will be 4 sets of numbers from 1-8
(so there will be four 1’s, four 2’s etc in the hall). Pupils
will jog around the hall in and out of numbers.
The
teacher shouts a number between 1 and 8. At this, the pupils have to
pick up whatever number they are closest to, and using the numbers in
the corners have to get the number the teacher shouted using adding
or subtraction, e.g. if the teacher shouts 3 and the pupil picks up
number 5, then that pupil must run to the corner numbered 2, as 5
minus 2 equals 3.
There
will be a section marked out in the middle of the hall for those that
can’t be solved, e.g. if the teacher shouts 1 and pupil picks up
number 1 then they can't make 1 by adding or subtracting numbers 1,
2, 3 or 4.
SHEEP
TIG
Choose
some pupils to be chasers. These are the people who tig others.
Then
choose some other pupils to be farmers. When someone has been tigged,
they lie on their back with their legs and arms in the air.
They
then have to wait until a farmer comes and rolls them over. To make
this more fun the children can also make a 'baa' noise when being
rolled over.
TICKLY
CAT
This
game is used in our recreational gymnastics group within our
gymnastics club. It is part of the warm up to raise heart rate and
body temperature for the gymnastics session ahead. It is also high on
the fun factor, the children love it. It is nothing more than a
version of "Stick-in-the mud". We call it "Tickly
cat".
The
person whom is "on" is the cat and she chases the other
gymnasts (the mice!), and tags the mice. The mice then "fall
asleep" lying on the floor in a star shape and they don't "wake
up" until one of their friends tickles their tummy.
The
game continues until everybody has had a go at being the cat or the
time limit for the warm up is finished.
All
our gymnasts really enjoy this game and there are usually a lot of
smiles all around!
SMUGGLERS
This
is a warm up game using coloured hoops and coloured bean bags.
Scatter
the hoops around the area in which you are working. Split the class
in half - smugglers or 'goodies'. The goodies have a 30 second head
start to place bean bags in their correct corresponding coloured
hoop. On the blow of the whistle, the smugglers 'steal' the bean bags
from their correct hoops and place them incorrectly.
The
'goodies' have to keep going to try and remedy the problem.
LATE
FOR SCHOOL
This
is a fun warm up activity. Tell the children to copy all your
actions.
Pretend
you are asleep and suddenly wake up and are late for school.
Everything you do is done on the spot but in a hurry. Brush your
teeth, wash your face, put your clothes on run downstairs, run back
up (forgot to put trousers / skirt on) back down stairs, eat
breakfast, pick up your bag, open front door, shut door, run down the
street, jump over a hedge, look both ways, cross the road etc.
Finally
arrive at school slowing down panting and puffing then suddenly stop
at the closed gates.
Its
Saturday!!
You
must provide a running commentary whilst doing the actions and you
can make it as fun as you like with as many actions as necessary to
warm up the children. It is a fun and easy to follow pulse-raiser.
A
similar cool-down activity (contributed by a visitor) is called
"Getting ready for bed". This involves a lot of stretching
as we mime removing clothes, hugging teddy bears, etc. It ends with
children lying on the floor 'asleep'.
Before
you begin, the children should be taught the commands which the
activity involves .
Children
start by forming a line (one behind the other) directly in front of
the teacher. The teacher then shouts a command and the children have
to perform the activity associated with that command.
UP,DOWM,STOP
AND GO
Children
have to listen very carefully!
- On GO - children must stop still.
- On STOP - children must move around the space either walking or running.
- On UP - children must sit or lay down.
- On DOWN - children must stretch up to the ceiling